refactor: project structure
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45
kit/cfg/config.go
Normal file
45
kit/cfg/config.go
Normal file
@@ -0,0 +1,45 @@
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package cfg
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import (
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"log"
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"os/exec"
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"strings"
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"github.com/joho/godotenv"
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"github.com/kelseyhightower/envconfig"
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)
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type Config struct {
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ScriptBinaryPath string `required:"true" split_words:"true"`
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WebhookScriptPath string `required:"true" split_words:"true"`
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FileToWatchPath string `required:"true" split_words:"true"`
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TestFileToWatchPath string `required:"false" split_words:"true"`
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}
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func RootDir() string {
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cmdOut, err := exec.Command("git", "rev-parse", "--show-toplevel").Output()
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if err != nil {
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log.Fatalf("exec.Command: %s", err)
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return ""
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}
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rootDir := strings.TrimSpace(string(cmdOut))
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return rootDir
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}
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func NewConfig(envFilePath string) *Config {
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if envFilePath != "" {
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err := godotenv.Load(envFilePath)
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if err != nil {
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log.Fatalf("environment variable ENV is empty and an error occurred while loading the .env file\n")
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}
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}
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cfg := &Config{}
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err := envconfig.Process("", cfg)
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if err != nil {
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log.Fatalf("envconfig.Process: %s\n", err)
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}
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return cfg
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}
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